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kimkijun
Game Engine Architecture 본문
출처 : https://www.gameenginebook.com/
Game Engine Architecture
The definitive guide to professional game development. Game Engine Architecture covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described ar
www.gameenginebook.com
Topics : Math for games
- Points and Vectors
- Matrices
- Quaternions
- Comparison of rotational representations
- Other useful math objects
- Hardware-accelerated SIMD Math
- Random Number Generation
Picking System
- Most people use Cartesian
- Sometimes it is easier to use something else
- Swirling objects around a character are easier in cylindrical
- Explosions may be easier in spherical
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