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Game Engine Architecture 본문

관심주제

Game Engine Architecture

kimkijun 2020. 5. 5. 09:42

출처 : https://www.gameenginebook.com/

 

Game Engine Architecture

The definitive guide to professional game development. Game Engine Architecture covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described ar

www.gameenginebook.com

 

Runtime Engine
Tools and the asset pipeline

 


 

Topics : Math for games

  1. Points and Vectors
  2. Matrices
  3. Quaternions
  4. Comparison of rotational representations
  5. Other useful math objects
  6. Hardware-accelerated SIMD Math
  7. Random Number Generation

Cartesian space

 

Other systems

Picking System

  • Most people use Cartesian
  • Sometimes it is easier to use something else
  • Swirling objects around a character are easier in cylindrical
  • Explosions may be easier in spherical

 

 

 

 

Basis Vectors
벡터 연산
Normalization
Dot Product
하드웨어 연산 속도를 늘리기 위함

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